Highwater
| Release: | |
|---|---|
| Developer: | Demagog Studio |
| Publisher: | Rogue Games |
| Genre: | Adventure |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Action-Adventure, Quest, Survival |
| Control: | Direct Control |
| Action: | Combat |
| Theme: | Escape, Team-up |
| Graphic Style: | Stylized |
Hollow Bequest
| Release: | 2029 |
|---|---|
| Developer: | ANIQ |
| Publisher: | ANIQ |
| Genre: | Mystery |
| Presentation: | 2D or 2.5D, Isometric/Overhead |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Choices matter, Investigative, Puzzle |
| Theme: | Lovecraftian, Missing persons, Psychological, Religion/Occult, War |
| Graphic Style: | Simulated realism |
How 2 Escape
| Release: | |
|---|---|
| Developer: | BreakFirst Games |
| Publisher: | Maximum Entertainment |
| Genre: | Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Co-op, Puzzle |
| Control: | Direct Control |
| Theme: | Escape, Team-up |
| Graphic Style: | Illustrated realism |
How 2 Escape: Lost Submarine
| Release: | |
|---|---|
| Developer: | BreakFirst Games |
| Publisher: | Maximum Entertainment, BreakFirst Games |
| Genre: | Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Co-op |
| Theme: | Nautical, Spy, Team-up |
| Graphic Style: | Illustrated realism |
I Have No Mouth, and I Must Scream
| Release: | 1995 |
|---|---|
| Developer: | The Dreamers Guild |
| Publisher: | Acclaim |
| Genre: | Science Fiction |
| Presentation: | 2D or 2.5D, Slideshow |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Point-and-click |
| Theme: | A.I., Adaptation, Psychological |
| Graphic Style: | Pixel art |
I Want to Play the Villain!
| Release: | Q1 2027 |
|---|---|
| Developer: | Triomatica Games |
| Publisher: | Triomatica Games |
| Genre: | Mystery |
| Presentation: | 2D or 2.5D, Slideshow |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Deduction |
| Control: | Point-and-click |
| Graphic Style: | Cartoon |
IKUMA: The Frozen Compass
| Release: | 2026 |
|---|---|
| Developer: | Mooneye Studios |
| Publisher: | Mooneye Studios |
| Genre: | Adventure, Fantasy |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Co-op, Exploration, Survival |
| Control: | Direct Control |
| Theme: | Animal, Coming of age, Team-up |
| Graphic Style: | Illustrated realism |
Immortality
77
Indiana Jones and the Great Circle
84
| Release: | |
|---|---|
| Developer: | MachineGames |
| Publisher: | Bethesda Softworks |
| Genre: | Adventure |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Action-Adventure, Puzzle, Quest |
| Control: | Direct Control |
| Game Length: | Long (more than 10 hours) |
| Action: | Combat, Platforming, Stealth, Timed events |
| Theme: | Adaptation, Archeology, Cultural, Historical, Myth/Folklore, Scavenger hunt |
| Graphic Style: | Photorealism |
| Difficulty: | Medium |
Indiana Jones and the Great Circle: The Order of Giants (DLC)
| Release: | |
|---|---|
| Developer: | MachineGames |
| Publisher: | Bethesda Softworks |
| Genre: | Adventure |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Action-Adventure, Puzzle, Quest |
| Control: | Direct Control |
| Action: | Combat, Platforming, Stealth |
| Theme: | Adaptation, Archeology, Cultural, Historical, Myth/Folklore, Scavenger hunt |
| Graphic Style: | Photorealism |
