Mythargia
80
| Release: | |
|---|---|
| Developer: | RunByCoffee |
| Publisher: | Bonus Stage Publishing |
| Genre: | Horror |
| Presentation: | 2D or 2.5D, Side-scroller |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Quest, Survival |
| Control: | Direct Control |
| Action: | Combat |
| Theme: | Journalism, Paranormal |
| Graphic Style: | Pixel art |
Mythwrecked: Ambrosia Island
80
| Release: | |
|---|---|
| Developer: | Polygon Treehouse |
| Publisher: | Whitethorn Games |
| Genre: | Fantasy |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Quest |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Theme: | Memories, Myth/Folklore, Savior |
| Graphic Style: | Stylized |
| Difficulty: | Low |
Necrophosis
68
| Release: | |
|---|---|
| Developer: | Adonis Brosteanu, Ares Dragonis |
| Publisher: | Dragonis Games |
| Genre: | Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Puzzle |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Psychological, Surreal |
| Graphic Style: | Photorealism |
| Difficulty: | Medium |
Necrophosis: Subconsciousness (DLC)
| Release: | 2026 |
|---|---|
| Developer: | Adonis Brosteanu, Ares Dragonis |
| Publisher: | Dragonis Games |
| Genre: | Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Exploration, Puzzle |
| Control: | Direct Control |
| Theme: | Psychological, Surreal |
| Graphic Style: | Photorealism |
Neon Blood
| Release: | |
|---|---|
| Developer: | ChaoticBrain Studios |
| Publisher: | Meridiem Games, Astrolabe Games |
| Genre: | Mystery, Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative, Quest, RPG |
| Control: | Point-and-click |
| Game Length: | Short (1-5 hours) |
| Action: | Combat |
| Theme: | Conspiracy, Crime solving, Futuristic, Noir, Political |
| Graphic Style: | Pixel art, Simulated realism |
| Difficulty: | Low |
Next of Kin
| Release: | |
|---|---|
| Developer: | Spelkväll Games |
| Publisher: | Spelkväll Games |
| Genre: | Mystery |
| Presentation: | 2D or 2.5D, Isometric/Overhead |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative |
| Control: | Direct Control |
| Theme: | Missing persons |
| Graphic Style: | Pixel art |
Nightscape
| Release: | Unknown |
|---|---|
| Developer: | Mezan Studios |
| Publisher: | Mezan Studios |
| Genre: | Fantasy, Science Fiction |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Environmental puzzler, Puzzle, Quest |
| Control: | Direct Control |
| Action: | Combat, Platforming |
| Theme: | Cultural, Missing persons |
| Graphic Style: | Illustrated realism |
No Sleep For Kaname Date – From AI: THE SOMNIUM FILES
75
| Release: | |
|---|---|
| Developer: | Spike Chunsoft |
| Publisher: | Spike Chunsoft |
| Genre: | Mystery, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Escape room, Investigative, Puzzle |
| Control: | Direct Control |
| Game Length: | Long (more than 10 hours) |
| Action: | Quick Time Events |
| Theme: | Missing persons, Other worlds/dimensions |
| Graphic Style: | Illustrated realism |
| Difficulty: | Medium |
No Stone Unturned
| Release: | |
|---|---|
| Developer: | Wise Monkey Entertainment |
| Publisher: | Wise Monkey Entertainment |
| Genre: | Comedy, Mystery |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative |
| Control: | Point-and-click |
| Theme: | Amnesia, Animal, Crime solving |
| Graphic Style: | Pixel art |
No, I'm not a Human
80
| Release: | |
|---|---|
| Developer: | Trioskaz |
| Publisher: | Critical Reflex |
| Genre: | Science Fiction, Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Choices matter, Survival, Visual novel |
| Control: | Direct Control |
| Game Length: | Short (1-5 hours) |
| Theme: | Other worlds/dimensions |
| Graphic Style: | Illustrated realism |
| Difficulty: | Medium |
Nobody Wants to Die
73
| Release: | |
|---|---|
| Developer: | Critical Hit Games |
| Publisher: | PLAION |
| Genre: | Mystery, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Investigative |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Theme: | Crime solving, Cyberpunk, Futuristic, Technology |
| Graphic Style: | Photorealism |
| Difficulty: | Low |
Nocturnal Visitors
| Release: | |
|---|---|
| Developer: | Miguel H. Death |
| Publisher: | Ratalaika Games |
| Genre: | Fantasy, Mystery, Science Fiction |
| Presentation: | 2D or 2.5D, Isometric/Overhead |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Investigative |
| Theme: | Crime solving, Myth/Folklore, Team-up |
| Graphic Style: | Pixel art |
