We Were Here Tomorrow
| Release: | 2026 |
|---|---|
| Developer: | Total Mayhem Games |
| Publisher: | Total Mayhem Games |
| Genre: | Mystery, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Co-op, Exploration, Puzzle |
| Control: | Direct Control |
| Theme: | Futuristic, Team-up, Technology |
| Graphic Style: | Simulated realism |
What have you done, Father?
| Release: | |
|---|---|
| Developer: | Darkania Works |
| Publisher: | Darkania Works |
| Genre: | Mystery, Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Investigative |
| Control: | Direct Control |
| Theme: | Religion/Occult |
| Graphic Style: | Photorealism |
Whitematter
| Release: | |
|---|---|
| Developer: | Exothermic Games |
| Publisher: | Exothermic Games |
| Genre: | Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Environmental puzzler, Puzzle-platformer |
| Control: | Direct Control |
| Action: | Platforming |
| Theme: | Escape, Test trials |
| Graphic Style: | Simulated realism |
WILL: Follow The Light
57
| Release: | |
|---|---|
| Developer: | TomorrowHead Studio |
| Publisher: | TomorrowHead Studio |
| Genre: | Drama, Mystery |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Environmental puzzler, Quest |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Theme: | Family, Missing persons, Nautical, Psychological |
| Graphic Style: | Photorealism |
| Difficulty: | Medium |
Wonderfall
| Release: | 2026 |
|---|---|
| Developer: | Attaboy Interactive |
| Publisher: | Attaboy Interactive |
| Genre: | Fantasy, Mystery |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Environmental puzzler |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Action: | Platforming, Stealth |
| Theme: | Cultural, Historical, Savior |
| Graphic Style: | Low poly |
Wormventures: Barrier 51
67
| Release: | |
|---|---|
| Developer: | Basement Society |
| Publisher: | Basement Society |
| Genre: | Comedy, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Point-and-click |
| Game Length: | Long (more than 10 hours) |
| Theme: | Animal |
| Graphic Style: | Simulated realism |
| Difficulty: | Medium |
