American Arcadia
70
| Release: | |
|---|---|
| Developer: | Out of the Blue Games |
| Publisher: | Raw Fury |
| Genre: | Adventure, Science Fiction |
| Presentation: | 2D or 2.5D, Realtime 3D, Side-scroller |
| Platform: |
|
| Perspective: | First-Person, Third-Person |
| Gameplay: | Action-Adventure, Environmental puzzler, Escape room, Hacking, Puzzle-platformer, Survival |
| Control: | Direct Control |
| Game Length: | Medium (5-10 hours) |
| Action: | Platforming, Stealth, Timed events |
| Theme: | Escape, Futuristic, Team-up, Technology |
| Graphic Style: | Illustrated realism |
| Difficulty: | Medium |
Broken Sword: Shadow of the Templars – Reforged
93
| Release: | |
|---|---|
| Developer: | Revolution Software |
| Publisher: | Revolution Software |
| Genre: | Adventure, Mystery |
| Presentation: | 2D or 2.5D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Point-and-click |
| Game Length: | Long (more than 10 hours) |
| Theme: | Conspiracy, Journey, Team-up, Treasure hunt |
| Graphic Style: | Illustrated realism |
| Difficulty: | High |
Call of the Elder Gods
| Release: | Unknown |
|---|---|
| Developer: | Out of the Blue Games |
| Publisher: | Kwalee |
| Genre: | Mystery, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Direct Control |
| Theme: | Lost Civilization, Lovecraftian, Missing persons |
| Graphic Style: | Simulated realism |
Call of the Sea
| Release: | |
|---|---|
| Developer: | Out of the Blue Games |
| Publisher: | Raw Fury |
| Genre: | Mystery |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Puzzle, Quest |
| Control: | Direct Control |
| Theme: | Lost Civilization, Lovecraftian, Missing persons |
| Graphic Style: | Simulated realism |
ChromaGun 2: Dye Hard
| Release: | |
|---|---|
| Developer: | Pixel Maniacs |
| Publisher: | PM Studios |
| Genre: | Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Environmental puzzler, Puzzle-platformer, Survival |
| Control: | Direct Control |
| Action: | Platforming, Timed events |
| Theme: | Test trials |
| Graphic Style: | Simulated realism |
Danganronpa 2x2
| Release: | 2026 |
|---|---|
| Developer: | Gemdrops |
| Publisher: | Spike Chunsoft |
| Genre: | Mystery, Thriller |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Investigative, Survival, Visual novel |
| Control: | Direct Control |
| Theme: | Escape |
| Graphic Style: | Illustrated realism |
Hela
| Release: | 2026 |
|---|---|
| Developer: | Windup Games |
| Publisher: | MY.GAMES, Knights Peak |
| Genre: | Fantasy |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Action-Adventure, Puzzle, Quest |
| Control: | Direct Control |
| Action: | Platforming |
| Theme: | Animal, Magical |
| Graphic Style: | Photorealism |
Indiana Jones and the Great Circle
84
| Release: | |
|---|---|
| Developer: | MachineGames |
| Publisher: | Bethesda Softworks |
| Genre: | Adventure |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Action-Adventure, Puzzle, Quest |
| Control: | Direct Control |
| Game Length: | Long (more than 10 hours) |
| Action: | Combat, Platforming, Stealth, Timed events |
| Theme: | Adaptation, Archeology, Cultural, Historical, Myth/Folklore, Treasure hunt |
| Graphic Style: | Photorealism |
| Difficulty: | Medium |
Indiana Jones and the Great Circle: The Order of Giants (DLC)
| Release: | |
|---|---|
| Developer: | MachineGames |
| Publisher: | Bethesda Softworks |
| Genre: | Adventure |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Action-Adventure, Puzzle, Quest |
| Control: | Direct Control |
| Action: | Combat, Platforming, Stealth |
| Theme: | Adaptation, Archeology, Cultural, Historical, Myth/Folklore, Treasure hunt |
| Graphic Style: | Photorealism |
Little Nightmares III
| Release: | |
|---|---|
| Developer: | Supermassive Games |
| Publisher: | Bandai Namco Entertainment |
| Genre: | Horror |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | Third-Person |
| Gameplay: | Co-op, Environmental puzzler, Survival |
| Control: | Direct Control |
| Action: | Chase, Platforming, Stealth, Timed events |
| Theme: | Monsters, Team-up |
| Graphic Style: | Photorealism |
No Sleep For Kaname Date – From AI: THE SOMNIUM FILES
75
| Release: | |
|---|---|
| Developer: | Spike Chunsoft |
| Publisher: | Spike Chunsoft |
| Genre: | Mystery, Science Fiction |
| Presentation: | Realtime 3D |
| Platform: |
|
| Perspective: | First-Person |
| Gameplay: | Escape room, Investigative, Puzzle |
| Control: | Direct Control |
| Game Length: | Long (more than 10 hours) |
| Action: | Quick Time Events |
| Theme: | Missing persons, Outer space |
| Graphic Style: | Illustrated realism |
| Difficulty: | Medium |
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